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C_SaveBitmapCanvasMem |
Call C_SaveBitmapCanvasMem to save a bitmap canvas to an image in memory.
void C_SaveBitmapCanvasMem(
TOrcFxAPIHandle CanvasHandle,
const TBitmapCanvasSaveFormat *lpSaveFormat,
TOrcFxAPIHandle *lpBufferHandle,
int64_t *lpBufferLen,
int *lpStatus
);
The canvas handle obtained by calling C_CreateBitmapCanvas or C_CreateBitmapCanvasClone.
Points to a structure that specifies the format of the file being saved.
Points to a variable in which a handle to the saved buffer will be returned.
Points to a variable in which the length of the saved buffer will be returned.
Points to a variable in which the status result for the function call will be returned.
In order to extract the contents of the buffer, you must follow the call to C_SaveBitmapCanvasMem with calls to C_CopyBuffer and C_FreeBuffer. Use the value returned in lpBufferLen to allocate a suitably sized buffer. Pass this to C_CopyBuffer to perform the copy. Finally, call C_FreeBuffer to free the buffer handle.
Such code typically looks like this:
TOrcFxAPIHandle BufferHandle;
int64_t BufferLen;
int Status;
C_SaveBitmapCanvasMem(CanvasHandle, &SaveFormat, &BufferHandle, &BufferLen, &Status);
unsigned char *lpBuffer = new unsigned char[BufferLen];
C_CopyBuffer(BufferHandle, lpBuffer, BufferLen, &Status);
C_FreeBuffer(BufferHandle, &Status);
// use lpBuffer
delete[] lpBuffer;
Note that, for the sake of brevity, error checking has been omitted from the above code.
C_CreateBitmapCanvas, C_CreateBitmapCanvasClone, C_DrawModel3DViewToBitmapCanvas, C_SaveBitmapCanvas.